

Other good choice based games with great stories are: Firewatch, Blacksad, Twin Mirror, Oxenfree, A Way Out, Little Hope, Man of Medan, House of Ashes, The Artful Escape, Last Stop. The rough course of the story and the end remain untouched by this.The consequences, however, often show up in the fate of various secondary characters.All this is rounded off by a pretty nice soundtrack that really goes well with it.For the players who played the predecessor, it's a must, for newcomers it can be pretty confusing. The Batman games by Telltale are also really good. Again and again one is confronted in the discussions also before heavy decisions, which have influence on the further process of the action. It is very nice that you can hear the thoughts of the character to each option before, in order to better weigh up in this way, what exactly you want to say. You can be glad that you can find help in the internet.In the numerous dialogues there are mostly different answers to choose from. Sometimes this can be frustrating, though.especially if puzzles require some previous knowledge from the predecessors. First 2 games were incredibly important to me, but the final one just did too many things wrong, it doesnt deserve popularity. The respective current target is always given very roughly. Dreamfall Chapters killed TLJ saga for me and I know I'm not the only one who feels this way. It is often necessary to solve puzzles that require different combinations of interactions with NPCs and objects.Toll is in this game that you have to strain your brain, because the game gives only short tips. If you have extra time to spare, regular Dreamfall is a good game as well. So for the sake of time well spent, play TLJ for insight on how the game world works, and then Chapters. Often even with different texts when used several times. Chapters does a good job catching the player up to Zoe's world, but not so much on the backstory of what happened in the first game. Numerous hotspots can be examined, in order to experience the thoughts of the protagonist to the respective object.

Many situations and encounters are difficult to understand or classify without prior knowledge from the series.The gameplay is based on classic point-and-click mechanics. Unfortunately, this only succeeds very superficially. Over eight years have passed since Funcom published Dreamfall, a sequel to the acclaimed point-and-click adventure game, The Longest Journey.The sad news was that Dreamfall failed to sell enough to make any established publishers interested in resurrecting the franchise and all hope for a sequel seemed lost. For newcomers the game tries to bring his world and important moments of the predecessors closer with a review of the previous events as well as a character library. The story starts directly with Dreamfall: The Longest Journey.
